

The troublesome NPC mission system has also had a minor quality of life improvement. Microsoft hopes players will use this positively to "lead by example and give tips and share strategies." There is another welcome addition for fans of the game's multiplayer - in-game voice chat. For those who find themselves wishing they had a different skill, they can always trade with their friends or other players via Phantom Dust's trading system. In addition to being earnable as daily rewards, the skills will also be added to an expansion pack for US$4.99 that will grant instant access to three copies of all 74 skills. So while the studio isn't completely shuttered, all of its original staff members have been let go.Īfter the rumor broke of the game's cancellation, Xbox boss Phil Spencer said Microsoft was "still committed" to Phantom Dust, but of the sources who spoke with Kotaku said they would be “shocked” if "alternate plans were in the works.That's about 11 weeks to get all the skills from reward bonuses alone, not counting those received every 30 matches. After spending $2 million, said, ‘OK, let’s cut our losses.'"īack in February, there was a rumor that Darkside Studios had shut down after Phantom Dust's cancellation, but according to the article on Kotaku, studio owners contracted a few artists and programmers for smaller projects.

“We kept telling them, ‘We cannot make this game for the budget you want.’ There was just no leeway. “They asked for things pretty quickly,” said a source. “It showed a lack of confidence in us.”įull on development of the game started two months after E3 in August, with one source stating demands from Microsoft started to increase, quickly, and finally reached a point where the studio was unable to meet expectations with the assigned $5 million budget. “It was very sad,” said another source which worked on the project. The studio was also under a 'gag order' which meant it couldn't announce it was working on the title, and Microsoft wouldn’t tell anyone that Darkside was developing the game either. We had no idea that was even happening… It was like, ‘Holy crap, now fans are expecting characters to look like that, and that’s not what we’re making.’” Basically what they showed had nothing to do with the game whatsoever. "But at the same time, they didn’t use any of our assets, they didn’t use any of our card packs, nothing.

PHANTOM DUST PC NEOGAF TV
“We were basically told, ‘Hey check out the E3 presentation.’ The whole studio’s in the living room, we have a TV going with an Xbox watching the presentation, and then all of a sudden there’s that two-minute CG trailer. “We didn’t even know if they were going to show it,” said the former satffer. Speaking anonymously with Kotaku, a former employee stated issues between the two companies started after a trailer for Phantom Dust was shown at E3 2014, without the developer's prior knowledge.Īccording to the source, the game was in the very early stages of development, so the team was "shocked" when Microsoft announced Phantom Dust using a pre-rendered trailer, especially when it didn't feature assets created by Darkside. Multiple sources close to Darkside Games, former developers of the Phantom Dust reboot for Xbox One, have claimed the game was pulled from the studio after it was unable to meet Microsoft's expectations.
